Little Longhorn Mack Brown Would Tell It Again

Mission Guide: Chapter Two

Hither we are, the kickoff of our new lives... again.

Missions

Yous now have a new safehouse in Bohan, later on the last one was burned down past the Russians. Roman says it's fourth dimension to "start over once again." In this affiliate, Mallorie introduces you to two of her friends - Manny Escuela and Elizabeta Torres - both of whom provide work for Niko. Algonquin is unlocked afterward the mission "Blow Your Cover," and Alderney becomes unlocked at the end of the affiliate.

Mallorie introduces Niko to Manny Escuela, a guy she grew up with. Manny is trying to "make clean up the streets," and he's making a video to record his struggle. He wants Niko to help him take out some of the dealers in Bohan. After the cutscene, get in a vehicle with Manny and go to the dealer's identify on Grand Boulevard. A cutscene shows the dealer leaving his apartment. Follow him, but don't go too close to him or you volition spook him. Stay at least ii car lengths behind him until he reaches the destination in South Bohan.

Escuela of the Streets Escuela of the Streets

Park backside the dealer when he reaches the destination, and follow him over to the warehouse. Manny goes back to pick up Jay (the camera guy) while you're taking care of business concern. Shoot the lock on the door, so have comprehend behind the wall. Take out as many dealers equally you tin from outside the warehouse earlier moving inside. There is no fourth dimension limit hither, so you tin have equally long as you like.

Escuela of the Streets Escuela of the Streets

There is one dealer immediately to your right inside the warehouse, and several straight ahead. In one case you've taken out every bit many every bit yous tin from outside the warehouse, motility inside and immediately take cover behind the one of "Redwood" boxes. Take out the remaining dealers inside the warehouse, paying close attention to where they are situated on the radar. Use cover at all times, and watch out for the last dealer backside the pillar in the eye of the warehouse. Leave the warehouse once all the dealers accept been eliminated, and sentinel the cutscene as Manny [quite happily] takes all the credit for your work!

Escuela of the Streets Escuela of the Streets

Phone Dimitri calls and threatens to hunt Niko downward and kill him, because he never paid Bulgarin the money he owed him.

Manny introduces Niko to Officeholder McReary, before providing the details of the next mission. The mission is very similar to the previous mission in terms of the master objective (take out some gang dealers) except this time information technology's a trivial easier.

Street Sweeper Street Sweeper

Go to Windmill Street where the gang members are situated, and run over the ii gang members that are standing by the garage. Once you have been spotted, two of the gang members will endeavor to escape in a motorcar, so give chase and spray their vehicle with bullets.

Street Sweeper Street Sweeper

Aim for the wheels initially, and so finish them off before going back to kill the terminal remaining gangster at the garage. You can impale him however you like, though running him over is without a dubiety the simplest option.

Street Sweeper Street Sweeper

Phone Mallorie has some more work for you lot, this time from a character called Elizabeta Torres. Follow the 'E' on the radar to have missions from her.

Brucie wants Niko to whack some people for him. After the cutscene, call 911 and press '1' to summon a law car. When the cops go far, steal their machine and lose your wanted level. When you lose the wanted level, Niko will automatically telephone call Brucie for further instructions. Brucie wants you to kill somebody called Lyle Rivas.

Search and Delete Search and Delete

Stop the police car and access the police computer. Select 'Search Constabulary Records' followed by 'Search By Name' and then utilize the keyboard to type in 'LYLE RIVAS'. Add his location to the radar, and then exit the law computer.

Search and Delete Search and Delete

Go to Rivas's house and walk into the yellow marking. During the cutscene, Rivas makes an escape through the bathroom window. Exit the building through the door you came in, and begin chasing Rivas. Shoot his car until it blows up, and then run him over when he attempts to escape on foot. Niko calls Brucie to confirm that Rivas has been eliminated.

Search and Delete Search and Delete

TXT Brucie invites you lot to meet him for more than work.

According to Brucie, the guy y'all but killed (Lyle Rivas) had a car "worth stealing," which he left in an alleyway off of Yorktown Avenue in Steinway. Brucie wants yous to get information technology and bring information technology back to his garage. When yous get inside the vehicle, a cutscene begins, and a automobile containing ii of Lyle'due south associates arrives at the scene.

Easy as Can Be Easy as Can Be

Get the car back to Brucie's garage. The ii thugs will chase and shoot you lot the whole fashion back. Exist careful when turning corners, considering the auto will get damaged very quickly if they manage to cake yous. Become the motorcar back to Brucie's garage in one piece to complete the mission.

Easy as Can Be Easy as Can Be

The main objective of the mission is quite simple; the only affair you need to be careful with is your handling of the car. Exist patient and slow down when turning corners and y'all should be fine. The car volition [probably] exist heavily damaged past the time you get it dorsum to the garage, just that doesn't matter.

Easy as Can Be Easy as Can Be

Phone Brucie wants to talk to Niko most Roman, considering he's been "gambling like an fauna" and he's out of command.

Rivas'south cousin owes Brucie a lot of money, so he wants Niko to go and take care of him. During the cutscene, Roman creates a contour for Niko on Love See, which he'south going to use to endeavor and conform a date with Rivas'due south cousin. Get to the [email protected] net buffet, and Niko volition automatically call Brucie once he arrives there. Brucie tells you lot to log on and access beloved-run into.cyberspace, and then search for a guy called French Tom.

Out of the Closet Out of the Closet

Become to one of the computer terminals and access the spider web. Go to love-meet.net and click on the 'males' icon, and then locate French Tom. Scroll to the bottom of the page and click on the button to adjust a date. You are at present costless to conduct other business while you wait for French Tom to reply. Once he does answer, Roman will ship a text message telling you to bank check your emails.

Out of the Closet Out of the Closet

In the response, French Tom tells you to meet him at the 69th Street Diner on Hove Embankment at 18:00, so get there and wait for him. Approach French Tom within the diner, and Niko volition begin talking to him. When you lot are fix, stand up and eliminate French Tom to complete the mission.

Out of the Closet Out of the Closet

Mallorie introduces Niko to Elizabeta, who so introduces Niko to Patrick McReary, a guy she's setting up a deal for. Elizabeta doesn't trust the guys that Patrick will be dealing with, so she wants Niko to act as his "guardian affections" and make sure that naught goes wrong. The bargain is taking place at Joliet Street, and Patrick has left a rifle on the roof of the place next door.

Luck of the Irish Luck of the Irish

Go to the building in South Bohan, and then go upward to the roof and collect the sniper rifle that Patrick has left for y'all. Stay crouched and watch over the deal using the sniper rifle. Most 25 seconds after the cutscene, the dealers begin to shoot at Patrick and his associate. Zoom in with the sniper rifle and take out all of the attackers. Take your time with each shot and deal with 1 person at a time.

Luck of the Irish Luck of the Irish

Ane of the attackers gets in a tussle with Patrick, so snipe him, and then iii more attackers will make it. One time yous take taken out the 3 attackers, the concluding aggressor volition attempt to escape in the van. Snipe him through the windshield to complete the mission. Afterwards, Niko calls Elizabeta to permit her know that Patrick is safe. She invites you dorsum to her flat for more than work.

Luck of the Irish Luck of the Irish

Elizabeta introduces Niko to Johnny, who is currently sitting on a big pile of heroin. Elizabeta has institute a buyer for him, and she wants Niko to oversee the deal and ensure that everything goes okay, and then the objective is like to the previous mission. She also introduces Niko to Playboy 10, who'south going to be assisting you at the deal. Take Playboy to the contact's apartment, and follow him up to the third floor to run into Johnny.

Blow Your Cover Blow Your Cover

During the cutscene, it becomes apparent that the dealers are infact undercover LCPD officers. Find cover, and have out all of the attackers. Accept your fourth dimension and pick them off one at a time, and then make your way up to the side by side floor. Equally you get out the room, there are 2 officers immediately to your right. Take them out, and then follow Playboy up to the next floor, where more than officers are waiting to attack. At that place is a first aid kit situated on the roof, and then collect information technology if you need information technology and then use the wall as cover. Take out the ii remaining officers, and more will brainstorm to brand their way onto the roof.

Blow Your Cover Blow Your Cover

Follow Playboy down the stairs, where another officer is waiting to attack you. Once he is dead, a two-star wanted level appears. Make your manner downward to the ground floor, but watch out equally there are two more than officers waiting for y'all on the stairs. One time yous escape from the building, arrive the car beyond the road and lose your wanted level with Playboy. Finally, have Playboy 10 dorsum to his apartment in Algonquin to complete the mission.

Blow Your Cover Blow Your Cover

Phone Roman calls to announce that he has collected insurance money from the one-time cab depot, and has invested the coin in a make new i. The business concern is upward and running.

TXT Playboy X has some piece of work for Niko. Follow the 'X' icon on the radar to become and see him.

In this mission, Manny wants Niko to eliminate some people he used to roll with, who have been "bad-mouthing him" later on watching his new film. Information technology seems they weren't impressed. Go to the Algonquin Bridge and stop in the yellow marker facing southward.

The Puerto Rican Connection The Puerto Rican Connection

The target you are looking for is on the train, then yous need to follow it and eliminate him when he gets off. The chase will lead to Cayuga Artery in Schottler.

The Puerto Rican Connection The Puerto Rican Connection

Make your way up to the platform and eliminate the three targets. It might be useful to take cover earlier launching your set on, but if yous start with total health and a decent (quick) weapon such as the Micro-SMG then it shouldn't be necessary.

The Puerto Rican Connection The Puerto Rican Connection

TXT A text message arrives from an anonymous user, instructing you to see him at the terminate of the pier at Castle Gardens.

Phone Elizabeta wants Niko to go and come across her.

During the cutscene, Elizabeta argues with Piddling Jacob. She says some people he introduced to her have "ripped her off big fourth dimension," and she needs Niko to go to the one-time hospital on Colony Isle and get her coke back. The old infirmary is heavily guarded past dealers, and you will need to eliminate all of them in order to get to Elizabeta's coke. Once you take the coke, you'll need to escape from the hospital, so it may be a skillful thought to become to the old hospital before starting the mission to scope information technology out first.

The Snow Storm The Snow Storm

At that place are multiple approaches to this mission. A good way to kickoff would be to stand well away from the compound, and snipe as many of the dealers equally possible before going in. The one-time hospital is surrounded by metallic fencing, and at that place are two areas of broken fence which y'all tin can utilise to enter the complex - ane on the northward side and one on the east. You should enter via the n gap and escape using the due east gap. Enter the edifice itself via the doorway on the east side of the building. Take cover at all times and eliminate anyone who attacks you.

The Snow Storm The Snow Storm

An SMG in addition to a heavy piece such as the attack rifle is recommended. You'll need plenty of ammo, full wellness and armour before starting the mission. Have your time, take encompass at all times, and eliminate anyone in your path. Be conscientious when yous are going through the principal corridor section of the building, as there are attackers on the upper level of the complex besides every bit on the ground - refer to the radar to see which ones are above yous. In that location are first help kits located throughout the complex, so continue an center out for them. The coke is being guarded in a room past two dealers. Waste them, and and then selection upwards the bag of coke.

The Snow Storm The Snow Storm

In one case you have the coke, Due north.O.O.S.Eastward will begin to raid the former hospital, and a chopper arrives. Make your way dorsum to the corridor, and become dorsum out exactly the same way you came in. At that place are two officers waiting to shoot y'all near the archway of the building. There is likewise a further officer waiting exterior, who is taking cover behind a burned out vehicle. As mentioned earlier, exit the circuitous using the gap in the contend on the east side of the building, and and then quickly jump into the Humboldt river and employ the Jetmax to escape.

The Snow Storm

Once you lot take shaken the cops off, go back and meet Little Jacob on Spin Street. During the cutscene, Michelle arrives and reveals that she has been working with the regime, and that it's "her job" to keep an center on Niko! She says the cops are ready to have down Elizabeta, and demands that Niko hands over the coke. Ouch.

The Snow Storm The Snow Storm

Elizabeta is becoming paranoid because she knows the police are finally onto her.

Have a Heart Have a Heart

Manny and Jay before long arrive at the apartment and brainstorm recording a new piece for their film, where they accuse Elizabeta of messing up the streets However, Elizabeta is having none of information technology, and she shoots both Manny and Jay through the head! She then tells Niko to put the bodies in her car and get rid of them. Elizabeta knows a doctor that will deal with them.

Have a Heart Have a Heart

Take the bodies of Manny and Jay to the doctor at Dukes Boulevard. 'Natural causes' is his verdict. He says he'll have the organs "out on the streets in no time." Splendid!

Have a Heart Have a Heart

Brucie wants to show off his new motorcar by taking role in a street race, but Lenny (the mechanic) screwed something upwards, and he now has nil to race with. Brucie wants Niko to take him to Freetown Artery in Willis so that you tin can take Steve's car to the race instead. It's a yellow Comet.

No. 1 No. 1

In one case you take the car, go to the starting point and prepare to race. As long as you don't crash, you lot should exist able to finish outset with fairly relative ease. Take it easy at corners, boring downward and brake properly otherwise it could cost you the race. The other five drivers aren't exactly great - they tend to crash a lot, so all you need to do (basically) is non crash!

No. 1 No. 1

Take Brucie home once the race is finished, to complete the mission.

No. 1 No. 1

Playboy's onetime friend, Dwayne Forge, simply got released from prison, and he is disgruntled that Playboy has moved on and left him backside. Playboy has left some weapons for y'all in an alleyway at Castle Gardens for the next mission, and he explains the details of the job on the style at that place. Patently, the mafia have taken over a structure site belonging to Yusuf Amir, a large real estate developer who Playboy is aiming to print. Playboy wants you to take out the mobsters guarding the site, and regain command of it for Yusuf.

Deconstruction for Beginners Deconstruction for Beginners

Get in the car in the alleyway to call back the weapons (a sniper rifle and grenades) and then walk into the window cleaning platform. Make your mode to the top of the edifice, in guild to give you lot a clear view of the enemy lookouts. Accept out the three lookouts (one-iii on diagram) using the sniper rifle, and then accept out some of the guards on the basis to brand life a little easier when yous enter the construction site later. Once you've taken out as many guards every bit possible, go back to the platform and head into the construction site. You tin take the car in then use it as encompass.

Deconstruction for Beginners Deconstruction for Beginners
Deconstruction for Beginners

Have out anybody in your way, and then head towards the first matrimony leader, who is represented by a reddish blip on the radar. Accept cover at all times, and use the grenades to have out multiple enemies at once. In that location is a start help kit on the upper level of the construction site, situated at the top of the ramp. Don't move out of embrace until you are sure there are no more attackers. Soon, a helicopter arrives with backup for the last remaining union leader. Once once again, accept cover and eliminate anyone in your way. Kill the last spousal relationship leader to consummate the mission.

Deconstruction for Beginners Deconstruction for Beginners

Phone Playboy wants Niko to practise some work for Dwayne. Playboy will encompass any costs, since he owes Dwayne.

During the cutscene, Dwayne explains that he's pissed off at two things. Firstly, he's annoyed that Playboy doesn't want to roll with him anymore (instead he sends Niko) and secondly he's pissed that his girlfriend is ignoring him. His girlfriend has been hanging out with someone chosen Jayvon, who apparently was responsible for Dwayne going to prison. Niko sympathises with Dwayne because he sees a lot of himself in him. He then offers to accept care of Jayvon.

Ruff Rider Ruff Rider

Go to the arcade in Chinatown, where Dwayne'south girlfriend (Cherise) and Jayvon are hanging out. Jayvon attempts to escape, and you now accept the pick of executing Cherise or letting her live. If y'all let her alive, you'll meet her again subsequently on in the story, merely it'south entirely your choice and it doesn't bear on your overall game progress.

Ruff Rider Ruff Rider

Get on the bike parked at the arcade and begin chasing Jayvon. Shoot him off the bike and make sure he's dead, and so pickup the money that he owes to Dwayne. Niko calls Dwayne to arrange a meeting at the Cluckin' Bell in Algonquin, so he can hand over the money.

Ruff Rider Ruff Rider

Dwayne seems fairly depressed with how things have been going since he got out of prison. He says one of the things he lost was a strip gild in Bohan chosen "The Triangle Society", which was taken over by gangsters later he got sent to jail. Niko promises to accept it dorsum for him.

Undress to Kill Undress to Kill

Enter the strip guild in Bohan, but don't enter with a weapon drawn or security volition set on you. At that place are iii managers inside the social club, and the first thing yous'll demand to practise is work out who they are. Approach the first two men yous come across when you enter the strip club, and listen in on their conversation. They volition reveal the location of the start manager, Jose, who is in the staff room counting money. Leave Jose for now, and approach the stripper and the man standing beside the stage. The conversation will reveal that the human being (Javier) standing side by side to the stripper is the 2d director of the social club. Don't impale him however, instead go to the back room where the third manager is located, then that you at present take the locations of all iii managers.

Undress to Kill Undress to Kill

The locations of the managers should now exist highlighted on the radar. Get back to the starting time managing director (Jose) and kill him silently using fists, a baseball bat or a knife, and then that you don't attract attention from the security. Jose has a gun, so kill him before he manages to burn down a shot in, otherwise security will be alerted. Now approach the second director who is standing by the stage, and take embrace backside one of the tables in the club. Kill him, then take out the security men who assault you after. In one case most of the security people are gone, leave the social club and follow the tertiary manager, who attempts to escape in a car. Perform a drive-by shooting and stop him off to complete the mission.

Undress to Kill Undress to Kill

At that place is a growing tension between Playboy X and Dwayne. Playboy now says that Dwayne is beginning to "get on his nerves." Playboy wants yous to eliminate someone who has manifestly been bad-mouthing him. He hangs out with his team at the basketball courts on Exeter Avenue. Y'all need to take a photo of the team with your new cellphone (given to you lot by Playboy X) and and so transport him the photo so that he tin can tell you which one to kill.

Photo Shoot Photo Shoot

There are five people in the basketball court. Go a photo of them and send it back to Playboy, just don't get too close to them or they will spot you. Playboy volition telephone call you a few seconds later and tell y'all which ane to kill - each fourth dimension yous do the mission it'south a unlike person, so you lot tin't kill the aforementioned person every time! If you kill 1 of the targets earlier Playboy gets back to you, the crew volition split upwards and you'll take to impale all of them, just if you follow the instructions this shouldn't be the case.

Photo Shoot Photo Shoot

You can kill Marlon and the other gang members past shooting through the fence, you don't demand to get into the basketball court. Once he is dead, the mission is over.

Photo Shoot Photo Shoot

Phone Playboy calls to express his displeasure at your handling of the strip club situation. He doesn't want you helping Dwayne if it'due south going to "mess up his business interests."

Phone Michelle calls and says information technology'south of import that y'all meet her at the United Liberty Paper building in Algonquin.

Phone Mallorie is concerned that something has happened to Roman, because he didn't come home last nighttime.

Michelle reveals that her real name is Karen, and takes Niko to come across a friend in function 396. The homo (who refuses to reveal his proper name) wants Niko to find out nearly a person called Oleg Minkov, who lives in Iroquois dorsum in Hove Beach. Become to Oleg'south apartment and find out annihilation you can most him.

Wrong is Right Wrong is Right

When Niko arrives the apartment is empty, so he kicks the door down and calls the friend from U.Fifty. Paper. He tells you to cheque Oleg's emails, and call back with whatsoever information that would bespeak his current whereabouts. Access Oleg'south emails and click on the latest email from "Vasily". It talks about a coming together at a jewellery store on Tulsa Street. Niko calls back and the man tells him to kill Oleg at the jewellery store.

Wrong is Right Wrong is Right

Get a car and end in the yellow marker at the destination. Oleg attempts to escape, and then chase him downwards and kill him. When y'all reach Little Italian republic in Algonquin, Oleg will have a road which becomes blocked by construction material, so quickly reverse out of there and observe a dissimilar route. Eliminate Oleg to complete the mission.

Wrong is Right Wrong is Right

Phone Playboy X wants y'all to go and see him. He has an important matter to discuss.

Dwayne has irritated Playboy Ten to such an extent that he now wants him dead. Playboy wants Niko to carry out the hit for him, but Niko says he'll take to accept time to consider it. Playboy will be in touch shortly.

Phone Dwayne calls before long after the cutscene and reveals that he wants Niko to kill Playboy X! You now take a decision to brand.

Phone Playboy X calls to enquire Niko if he has reached a determination yet. Niko says he knows what he's going to practice, and y'all now have the pick of killing either Playboy Ten or Dwayne.

Who you decide to kill is entirely your choice. Each option has its own benefits, though killing X appears to exist the favoured choice amongst the majority of GTA IV fans. Killing Playboy Ten will earn you his loft (which volition act as a new safehouse) in addition to a new outfit, and information technology also means that Dwayne Forge becomes a friend, which itself provides new benefits. Killing Dwayne will earn you $25,000 but Playboy refuses to speak to you afterwards, so there are no other benefits apart from that.

The Holland Play The Holland Play

If you decide to kill Playboy 10, caput over to his apartment in N Algonquin. He has four or five people protecting him in his flat, so be prepared with enough of ammo and armour. Take cover behind the door at the elevator, and eliminate each of the guards in the apartment. Throwing a grenade into the apartment should have care of most of them.

The Holland Play The Holland Play

Approach X, and he will jump across the roof to the reverse building, and attempt to make a run for it. Make your fashion to the basis floor and follow him. More of Playboy'south guards arrive in a desperate bid to protect him, so target them and shoot them, just don't worry about X getting away because he volition attain a dead end. Use the pistol to execute Playboy Ten for a cinematic execution.

The Holland Play The Holland Play

Killing Dwayne is considerably easier if yous wish to choose that option instead. Go to his apartment, walk into the yellow marker and watch the cutscene which follows. Kill Dwayne's crazy bat-wielding friend, and then use the pistol to execute Dwayne.

The Holland Play The Holland Play

Phone Mallorie believes that Roman has been kidnapped by some Russians that he owes money to. This phone call is the start of the mission "Hostile Negotiation."

In this mission you need to rescue Roman, who is being held hostage by Dimitri's men at a warehouse off Lompoc in Bohan Industrial. Ensure you have full health, armour and plenty of ammo before starting the mission. In that location aren't any particularly difficult aspects of the mission, but you lot'll need to take out a lot of attackers which requires a bit of time and patience.

TXT Dimitri sends a text message containing a photo of Roman with a gun against his caput.

Hostile Negotiation Hostile Negotiation

Walk into the yellow marker at the warehouse when you lot are ready to begin. Roman is being held on the top floor of the warehouse. When yous have control of Niko, he will automatically take cover backside the wall. Take out each assaulter 1 at a time, and don't move out of cover until you are sure there are no more than gunmen. Blind burn if necessary. There is a get-go help kit directly alee if you need any health. Endeavor to kill as many attackers on the first floor from the basis floor before going up in that location - this volition brand your task a lot easier when you somewhen do accomplish the first floor.

Hostile Negotiation Hostile Negotiation

In one case yous've taken out every bit many people as possible, move up to the first floor and immediately expect for cover. Take out any remaining attackers, and and then move towards the second flooring. If you need whatsoever health, the showtime aid kit on the ground flooring should have respawned by now, and so become back down and collect it.

Hostile Negotiation Hostile Negotiation

Turn left as soon every bit y'all attain the 2d floor, and again find cover. There's a first assist kit on the wall up ahead should you crave it. Take out anyone in your manner, and then continue to the pinnacle floor where Roman is existence held by his kidnapper.

Hostile Negotiation Hostile Negotiation

Yous'll know when you accept reached the meridian floor considering the arrow on the green radar bleep will disappear. When yous enter the room where Roman is being held, Roman and his kidnapper sally from behind a desk. You need to use gratis-aim to kill the kidnapper and free Roman. Shooting him once in the arm should be enough, but be conscientious not to fire at Roman. In one case you have successfully freed Roman, follow him out of the warehouse and take him back to the safehouse in Bohan. The mission ends with a lecture from Niko nigh Roman's gambling addiction.

Phone Roman calls to say he has purchased a safehouse in Algonquin. You can now save your game there.

U.L.P.C. desire Niko to detect someone, and he'll need access to a constabulary computer in order to do then. Niko is informed that in return for doing these jobs, U.L.P.C. "may or may not" assistance Niko look for the person that betrayed him many years ago.

TXT Your contact sends you lot a text message containing a photo of the target. Y'all'll need to upload this photo to the constabulary figurer in society to obtain the location of the target.

Portrait of a Killer Portrait of a Killer

Notice a police car and access the on-board computer. The easiest style to go a police car is to dial 911 on the cellphone, and and then steal the car once the cops get in. Lose your wanted level in one case you take the car, and and so stop and access the computer. Select 'Search Police Records' followed by 'Search by Photograph', then upload the photograph of the target sent to you lot past the contact. His name is Adam Dimayev, and he's wanted for financing terrorist action. Mark Dimayev'due south hangout on the radar, and then become later on him.

Portrait of a Killer Portrait of a Killer

The hangout is occupied by around ten people, and your contact states that you lot must eliminate all of them. Start on the upper level of the hangout (Yorktown Avenue) earlier dealing with the guards on the lower level (Valley Forge Avenue). There is no time limit, then you tin can have as long every bit you similar to eliminate all of them. You can have them out systematically one-by-i (using cover behind the diverse objects in the environment) or you tin merely launch grenades and have them out several at a fourth dimension. If you lot need health at any fourth dimension, go to Yorktown Avenue where there are no attackers present and dial 911 for paramedics. The paramedics volition then get in and requite y'all wellness, just just at a price.

Portrait of a Killer Portrait of a Killer

Phone The contact congratulates y'all on a job well washed, and says you lot are ane step closer to finding the human being you are after.

Some guy is moving a lot of money for terrorists, and U.50.P.C. need him "neutralized." Take hold of a vehicle and go to the Civilization Plaza. A helicopter is seen leaving from the helipad, and as per the instructions, yous must follow it to its destination before attempting to steal it. The chase ends at Kunzite Street, Westminster. Let the helicopter land, and then move in and take it.

Dust Off Dust Off

When you drive in towards the helicopter, there are 3 guards up ahead, so drive at full speed and take out as many equally yous tin by only running them over. So go out of the vehicle, accept comprehend and eliminate any remaining guards.

Dust Off Dust Off

Get in the chopper and fly to the dropoff point on the south side of the airport. Land at the location indicated past the yellow bleep on the radar, and and then a cutscene will testify ii FIB agents taking control of the chopper. Mission consummate. Niko calls the contact later the mission, who says that his men "take the chopper" and "will get it back to you" soon. Patently you lot're going to use the chopper later to eliminate the guy they are afterward.

Dust Off Dust Off

Officer McReary is the mystery man. You met him briefly during the mission "Street Sweeper." McReary states that he "knows all about" Niko's activities, and threatens to betrayal him unless Niko does some work for him. Some guy is blackmailing McReary, but he doesn't know who it is. He has bundled to exercise an exchange with McReary by the Humboldt River off Silicon Street, and he told McReary to call him in that location from the viewpoint.

Call and Collect Call and Collect

When you make it at the viewpoint, Francis will send a text message containing the telephone number of the blackmailer, and y'all must call this number and look out for a person answering their phone, then that you know which person to kill. Proceed talking to the blackmailer until yous identify him.

Call and Collect Call and Collect

Kill the blackmailer once yous have identified him, collect the storage device for Francis, and then lose your two-star wanted level. Once that is done, take the photographs on the storage device back to Francis to finish the mission.

Call and Collect Call and Collect

Phone U.50.P.C. call to say that "the chopper is ready" and that y'all must use it with Niggling Jacob to take out the target.

Encounter Niggling Jacob at the save k off Grummer Road and get into the chopper. The target is in another chopper, flying effectually Liberty Urban center, and you'll need to follow him and wait for an opportunity to accept information technology down. U.50.P.C. don't want any civilian casualties, so yous'll have to wait until the target is flight over the h2o before firing a shot at it.

Paper Trail Paper Trail

In one case you reach the h2o beyond the Broker Bridge, get close to the chopper and stay level with it on the right mitt side and then that Little Jacob tin can get a skillful shot in with the RPG.

Paper Trail Paper Trail

In one case the chopper is down, take Jacob back to the helipad at Union Drive East to consummate the mission. Niko calls U.L.P.C. afterwards to confirm that the hit was carried out successful. The contact acknowledges your piece of work, and agrees to call you when/if he finds any information on the person you are looking for.

Paper Trail Paper Trail

Phone Packie McReary calls to offer you some work. You tin take missions from Packie past post-obit the "PM" icon on the radar.

A lawyer called Tom Goldberg (of Goldberg, Ligner & Shyster) has some clay on McReary, and McReary wants him dead. Goldberg has bodyguards, so McReary wants you to get one-on-i with him by arranging a job interview. You'll need to wait dainty for the interview. McReary will e-mail yous more details before long, so head over to an internet cafe after the cutscene.

Final Interview Final Interview

Access one of the computer terminals at the internet cafe, and click on the "Goldberg, Ligner & Shyster" advertisement to access their website. Then become to the "Careers" page and submit your resume. Niko calls Francis after y'all leave the buffet to confirm that the application has been sent. Yous now need to wait on a telephone call from GLS. You can kill fourth dimension past doing other missions and activities, or you can accelerate time by six hours by saving your game at the safehouse.

Final Interview Final Interview

Somewhen, Karen from GLS will call to arrange an interview with Mr. Goldberg. The fourth dimension of the interview will be added to your organizer automatically - you need to be at the lawyers' office by 12:00 the post-obit solar day. Now caput over to Perseus and buy yourself some new clothes. You'll need a arrange, a tie and some nice shoes for the interview.

Final Interview Final Interview

Once you have everything you need, caput over to the lawyers' office (indicated by the tie icon on the radar) and walk into the xanthous marker to begin. Go and talk to the receptionist, and then follow her to Mr. Goldberg's role. The interview will brainstorm, and a few seconds afterward y'all will have command over Niko. Stand upwardly when you are ready to impale Goldberg, impale him and then retrieve the files from his desk. The receptionist triggers the alarm, and you now have a two-star wanted level. Smash one of the windows in the office, jump outside and get rid of the cops. Take the files back to McReary once you're done.

McReary wants Niko to take downwardly a drug dealer (called Clarence) in East The netherlands for $2000, but Niko demands $5000 instead. McReary says it would take too long for him to collect all the evidence against Clarence, and so he wants to save himself some work past getting Niko to perform a hit.

Holland Nights Holland Nights

Head over to the projects in E Holland, and ensure that you have plenty of health and ammo before kickoff. McReary recommends getting to the second floor before y'all begin shooting anyone, but you tin do it in whatever way you like. Once you reach the tertiary floor, there are gunmen taking encompass up alee, and a first aid kit on the wall to your correct. Have them out, and a third gunman volition come downwards the stairs backside you, so watch out. Remain cautious as you approach the roof - there are several more than gunmen waiting at that place. Once anybody has been eliminated, approach Clarence and you will take a choice to brand - you can either execute him or decide to let him alive. Walk away if you wish to spare his life, you'll see him after on if this is your choice.

Holland Nights Holland Nights

If you lot want to impale Clarence and you wish to avoid any unecessary shootouts, go back onto the route earlier entering the projects at the commencement of the mission, and use your sniper burglarize to zoom in on Clarence on the 2nd floor. Kill Clarence, and evade the two-star wanted level to complete the mission. If you lot don't get the shot right the offset time, Clarence will flee and yous will have to enter the projects and practise things the hard way.

Holland Nights Holland Nights

If you spared Clarence's life, or if you decided to kill him the hard way, a two-star wanted level is gained and police force surround the projects. Well-nigh of them will occupy the west half of the complex (which is the fleck you are currently at) so head over to the east section and get down the stairs that manner. Turn left when you lot reach the bottom, and then left again. Use the gate to get out, then find a vehicle and evade the cops. If you're lucky, y'all should exist able to escape from the projects without having to face whatever cops at all.

Holland Nights Holland Nights

It becomes apparent that Clarence was simply the boss of the organization, and now his master lieutenant has taken over. McReary needs you to have him out. He has left a sniper rifle for you in a motorcar across town.

Lure Lure

Arrive the motorcar and then caput to the dealer'southward apartment off Denver Artery. Go to the rooftop of the building opposite the dealer's apartment, and dial his phone number (545-555-0122) to lure him to the window.

Alternative ways to lure the dealer to the window are:

  1. Shoot the satellite dish exterior the dealer's window (he'll get upward to find out why his TV stopped working).
  2. Shoot the television screen inside the dealer'due south house (y'all won't have much time to shoot him if you choose this method).

Lure Lure

Assassinate the dealer when he goes to the window, and then leave the building to complete the mission.

Lure Lure

Packie introduces y'all to his mother and his sister, Kate. Kate seems interested in Niko, simply Packie warns him to stay away from her. After the cutscene, go far a car with Packie and go to the harbor warehouse on Emerald Street. Packie wants to go up on the roof of the warehouse and so yous can go a articulate view of the bargain that's going down with the triads. Climb onto the objects, spring onto the ledge, shimmy across, and then climb onto the roof. A short cutscene will bear witness a boat arriving with some boxes which Patrick wants to steal. His plan is to wait until the dealers have loaded the boxes into the truck, and and so steal the truck and return it to a garage.

Harboring a Grudge Harboring a Grudge

Climb down the mini cabin, observe cover, and begin taking the dealers out. Molotovs or grenades would be useful at this point, equally at that place are a lot of attackers. Packie will assist you (from the roof) and backbite some of the attention. At that place are several dealers inside the warehouse, so be cautious when yous approach it.

Harboring a Grudge Harboring a Grudge

Steal the truck and wait for Packie to get in, and so accept the truck to Ray Boccino's lockup in Westminster. Some more than dealers will begin chasing and shooting at the truck one time you leave the warehouse, so driblet a few grenades to get rid of them. Packie introduces you lot to Ray at the end of the mission, and Ray agrees to phone call you lot some time with some work.

Harboring a Grudge Harboring a Grudge

Packie and his friends want to rob the mafia afterwards Ray tipped them off about a large payment they received. Find a four-door car and drive to the waste management plant under the Algonquin Span, where the mafia are currently situated. Climb over ii fences to go into the depot, and waste matter any guards outside. Grenades may be useful here, but exist sure to accept embrace at all times. Packie and the guys should be able to handle a few of the guards, but you'll need to bargain with almost of them. Follow the guys inside once the guards have been taken out. There's a first aid kit at the door should you need whatsoever health.

Waste Not Want Knots Waste Not Want Knots

Discover cover every bit soon as you enter the building, and once once again pick off each of the guards one at a time. Go for the guard whose upwardly in the function before going for the others. When yous are set, go along towards the office at the top of the stairs where the cash is stored. Scout out for more guards.

Waste Not Want Knots Waste Not Want Knots

In one case y'all accept nerveless the cash, more than guards will enter the building and begin firing. Clear the ones nearest the exit and then make an escape - leave Packie'south friends to bargain with the residue. Meet Packie outside and then swim towards the boat. Await for Packie to get on, and take him to the pier beyond the East Borough Bridge to complete the mission.

Waste Not Want Knots Waste Not Want Knots

Phone Packie asks if you tin do him a favour by taking his sister Kate on a date. The McReary brothers are concerned virtually her considering she hasn't been out in a long fourth dimension. Requite her a call.

Phone Ray Boccino calls and invites you to run into him at Drusilla'south in Petty Italy (Algonquin) for some work.

TXT Packie and his brothers accept a big job planned, only you'll demand a suit and tie showtime from Perseus in Algonquin showtime. You need this in order to start the mission "Three Leaf Clover".

Packie introduces you to his brothers, Gerry and Derrick. Gerry isn't happy that Niko is existence involved in family business organisation. After the cutscene, find a four-door motorcar and take your partners to the banking company in Algonquin. Packie explains the plan on the fashion at that place - each person is going to take out a security guard each when they go far, and then Packie and Michael will handle the civilians while Niko and Derrick handle the employees. Derrick is going to rig the vault door with explosives once the situation is nether control.

Three Leaf Clover Three Leaf Clover

During the raid, Packie and Derrick brainstorm arguing, and Michael gets shot past one of the civilians. After the cutscene, go down to the vault and get the money. The cops become aware of the robbery, and soon the unabridged edifice is surrounded past LCPD and N.O.O.S.E. officers. Make your way out of the edifice and take cover behind a tree.

Three Leaf Clover Three Leaf Clover

Take out the cops and protect Packie and Derrick - so follow them into the alleyway and clear the path. Utilize the steps as comprehend, and throw a couple of grenades to take out the cops up alee. All the Due north.O.O.Due south.E. officers must exist eliminated earlier Packie and Derrick can go along. Once they practise, follow them, and one time once again articulate the path.

Three Leaf Clover Three Leaf Clover

When you accomplish Chinatown, scout out for the cops who are situated on the fire escapes above you lot. Again, clear the path for Packie and Derrick, and and so follow them downwardly the alley. More police arrive in a chopper, and then Packie decides to use the subway as an escape road. Follow Packie and Derrick into the subway, and kill the two police force officers immediately to your right every bit you enter. Use the pillars as cover when you reach the area with the ticket machines, and take out anyone who is in your mode.

Three Leaf Clover Three Leaf Clover

There is a first aid kit fastened to ane of the pillars, and then catch information technology if yous demand health. Follow Packie and Derrick down to the platform, and use the tertiary (last) colonnade as embrace. Throw some grenades beyond to the other side to take out the attackers, and then follow Packie and Derrick onto the tracks. Watch out for oncoming trains!

Three Leaf Clover Three Leaf Clover

Once you lot reach street level, discover a 4-door auto and go far it with Packie and Derrick. You'll need to cross the Algonquin Bridge to get back to Packie's place in Dukes, but police have blocked information technology off, so it is recommended that you lose your wanted level earlier attempting to cross the bridge. Utilise alleys and modest roads when trying to escape from the cops - you'll lose them much easier that way. Have Packie and Derrick dorsum to Middleton Lane to consummate the mission, and relish your hefty $250,000 reward.

Three Leaf Clover Three Leaf Clover

Phone Gerry McReary has a concern opportunity that he needs your aid with. Follow the "MM" icon on the radar to take missions from him.

Phone Packie wants yous to do some work for Derrick McReary, as a personal favour to him and Gerry. They say they will cover whatever expenses. You tin find Derrick at the "D1000" icon on the radar.

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Source: https://www.gta4.net/missions/chapter-two.php

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